Post by maycair on Feb 18, 2023 16:06:38 GMT
Name: Reid Holt Henry
Age: 42
Race: Android
Tier: C-tier
PL: 55,000
Summary: Reid Holt Henry was a member of the Red Ribbon army for most of his life. Acting as an outpost leader in the Wild West, but during his time he found himself disagreeing with their desire to rule. He simply wished to live his life, believing that only the strong had the right to make any such decisions for themselves. So, he asserted himself in the west, taking out rival gangs until he and his Burning Bucks managed to wrangle control of the West. Now while other gangs may reign in his territory all pay his tithe. Only the powerful, and the dedicated have any say in how their world operates.
Reid is rather tall, standing a solid 2m with his body being tanned and peachy, taking warm tones from a person who spends all their time in the sun. His face is strong, and square in features with shaggy sandy blonde hair and a single blue eye. His other eye has been replaced with a prosthetic of the ruby red lens. His body is lean but built, with solid muscle and robotic parts all around. His left arm is a Gatling gun plated with gold with red engravings. Both of his legs appear like a pair of black cowboy boots but are mechanical with rocket engines. The rest of his clothing is jeans, a flame-patterned dress shirt, and sun themed belt buckle with a black cowboy hat.
Stats: HP- 90
Stamina Pot- 6
Ki Pot- 14
Agility- 20
Strength- 15
Ki- 20
Techniques:
Traits:
Style:
Moves Learned From Reid: ST1: Sun Spit ST2: Blazing Saddles DT: Helios Hell Barrage Style: Trick Shooting: Sun Sniping
Training Reqs: In order to take on Reid as a master you must complete a D-tier quest around taking down a rival gang in the West.
Techniques take 2 weeks to learn style can be used in training threads and socials but requires 3 weeks of threading to acquire style. One training thread a month is required to keep this master.
Stat Gain: Ki
Name: Snow Whispers
Age: 99
Race: Hybrid ( 50% Human | 25% Beastman | 25% Demon )
Tier: C-tier
PL: 88,000
Summary: Born in the east of the world snow was born to a human mother and a demonic beast-man of a father. From a young age, his mother taught him how to use a blade. She had taught him this in order to protect others, but he never had such a desire. For him he believed only in protecting himself and his mother. He did, and he did well until she died while he was still young. For years he traveled, eventually taking work as a mercenary until one day he was assigned to kill a target in the north. A child, with no mother or father. A young girl that he would adopt as his ward, and in time he trained her until they were strong enough to rule the north. He did not desire to rule at first, but his strength was revered. He acts as a protector but he only cares to teach those who are strong in determination. He will kill without hesitation, only wishing to enjoy his life, to keep peace in the north even if it is uneasy.
Snow is of a medium build and height, standing at 168cm tall with long white hair down his back and touching his hips. Straight and heavy he keeps it up mostly with a blue ribbon. His face appears like that of a young man in his 20s despite his age, with sharp features and stormy grey eyes, sharp razor-like eyebrows. His skin is pale covered in an ombre kimono fading from soft purples to white like a mountain top. At his side, he carries a katana with a sheathe matching his kimono. When operating doing official business he tends to wear a solid black suit.
Stats: HP- 90
Stamina Pot- 12
Ki Pot- 8
Agility- 30
Strength- 30
Ki- 28
Techniques:
Technique Name: Haunting Slash
Type: Offensive
Tier: Standard
Stat: Strength
Description: The user fills their blade with ki, extending its distance by 10m slashing in a horizontal strike with their sword in a quickdraw attack. The blade glows with the ki of the user.
Technique Name: Spectral Puddle
Type: Effect
Tier: Standard
Stat: Ki
Description: The user slashes create a rip through the air made of ki, this rip 3m tall and 1m wide and has health based on the ki stat. This tear can be used alongside another ability to allow them to cast the same ability through it, either by creating a clone or mimicking the attack. This ability stays active for two posts.
Technique Name: Rain of Daggers
Type: Offensive
Tier: Standard
Stat: Ki
Description: The user fires a slash of Ki up to 80m away, it bursts into a 10m diameter causing blades of ki to fall down in the diameter not stopping until they hit the ground or something else. Those caught inside including the user are damaged by the attack.
Technique Name: Ghost Lillies
Type: Defensive
Tier: Standard
Stat: Agility
Description: Using their agility to avoid incoming damage the user moves at a rapid pace, using their ki to create ghostly afterimages that distract the enemy from their true target.
Technique Name: Hail of Blades
Type: Offensive
Tier: Deluxe
Stat: Strength
Description: The user flies forward up to 50m, striking the target with their blade, filled with ki to leave a deep-seated cut. The cut on the individual glows causing it to pulse inward dealing continuous damage. The damage is split over 4 posts, set by the user when the ability is used but the first strike must always do the most damage.
Technique Name: Phantom Execution
Type: Offensive
Tier: Deluxe
Stat: Strength
Description: Performing a powerful strike, aiming at a user up to 100m away they slice creating a vacuum pulling the target towards them. The user then performs a powerful returning strike, filling their attack with so much force to try and cleave through their foe.
Technique Name: Sea of Wraiths
Type: Effect
Tier: Deluxe
Stat: Ki
Description: Using their ki the user slices, creating a giant rift 30m in width and 4m in height this sounds out a spectral horde that is capable of replicating two of the user moves but on a much larger skill, increasing the distance and dimensions by double. This lasts for a single post.
Traits:
Style:
Style Name: Obake Ha
Trait Attached:
Stat Allocation: 20+ Strength | 10+ Ki | 10+ Agility
Description: A quickdraw sword style that is about developing the skills to be too quick to overwhelm your opponents. Utilizing ki and strength to form slashes so powerful they seem to slice through the air, creating ghostly images that pursue their foes to overpower quickly with precise strikes. Attacking from any and all angles.
Moves Learned From Snow: ST1: Haunting Slash ST2: Spectral Puddle DT: Phantom Execution Style: Obake Ha
Training Reqs: You must complete a Standard Arc in the north, making yourself known to be seen, will train anyone as long as they don't try to dominate the north. Standard techniques take 2 weeks to learn, his style takes 4 weeks and you must train atleast twice a month to keep this master.
Stat Gain: Agility
Name: Mochi
Age: 65
Race: Beastman (Polar bear)
Tier: C-tier
PL: 50,000
Summary: Mochi is a retired martial artist, known for his noble spirit and ferocious fighting style. After growing too old and tired to keep up with the young contenders, he retreated to a small village far North. Now, he runs a martial arts school, teaching his signature style to any good souls willing to learn. The Bear School’s core tenet is “One good deed, one good fight and one good fish every day.” Thus he gives all prospective students three tasks to complete. They must face one of his students in a fight, help one of his villager friends and catch one delectable fish bare-handed.
Towering at 220 cm (7'2") and weighing over 610 kg (1344 lbs.), Mochi is built like a mighty mountain of muscle and fur. His natural coat is white like snow and thick like a carpet. Bushy brows and a thick beard give the impression of age and wisdom. Though rarely seen, his tiny, black eyes are too cute for the fierce glares he attempts. Regardless of the occasion, he wears the white gi of his dojo, complete with a black belt and the kanji 熊 (Kuma) on his back.
Stats:
HP: 120
Strength: 40
Ki: 0
Agility: 10
Stamina: 20
Ki Pot: 0
Traits:
Style:
Techniques:
Name: Sha
Age: 118
Race: Majin
Tier: C-tier
PL: 54,000
Summary: Sha is a mellow Majin and a self-proclaimed “messenger of good vibes, my dude”. In the Tropical South, she is well-known among surfers and spiritual travelers alike. Despite her relaxed attitude and odd way of talking, her age gives her unusually deep insight. ...Sometimes. As the oldest living practitioner of Karmic Jujutsu, a fighting style passed down by the Southern Monks, she will happily teach anyone with “totally chill vibes”. The core tenets of Karmic Jujutsu are inner peace, respecting life and going with the flow. Thus any prospective students must face their inner self in a mediation session, promise to never kill and learn to surf.
Standing at 159 cm (5'3") and weighing just about 55 kg (121 lbs.), Sha is a short girl with a lean build. Her rubbery body is a gentle light blue, like the bright sky. Tentacles mimic long hair cascading down her back in waves. Her soft features seem eternally young and her eyes are usually closed, giving the impression of unflappable serenity. Usually she dresses for the beach, preferring shorts and colorful aloha shirts. While training, she dons the traditional brown robes of the monks who taught her.
Stats:
HP: 90
Strength: 11
Ki: 11
Agility: 31
Stamina: 10
Ki Pot: 10
Traits:
Style:
Techniques:
Age: 42
Race: Android
Tier: C-tier
PL: 55,000
Summary: Reid Holt Henry was a member of the Red Ribbon army for most of his life. Acting as an outpost leader in the Wild West, but during his time he found himself disagreeing with their desire to rule. He simply wished to live his life, believing that only the strong had the right to make any such decisions for themselves. So, he asserted himself in the west, taking out rival gangs until he and his Burning Bucks managed to wrangle control of the West. Now while other gangs may reign in his territory all pay his tithe. Only the powerful, and the dedicated have any say in how their world operates.
Reid is rather tall, standing a solid 2m with his body being tanned and peachy, taking warm tones from a person who spends all their time in the sun. His face is strong, and square in features with shaggy sandy blonde hair and a single blue eye. His other eye has been replaced with a prosthetic of the ruby red lens. His body is lean but built, with solid muscle and robotic parts all around. His left arm is a Gatling gun plated with gold with red engravings. Both of his legs appear like a pair of black cowboy boots but are mechanical with rocket engines. The rest of his clothing is jeans, a flame-patterned dress shirt, and sun themed belt buckle with a black cowboy hat.
Stats: HP- 90
Stamina Pot- 6
Ki Pot- 14
Agility- 20
Strength- 15
Ki- 20
Techniques:
Technique Name: Bucking Bronco
Type: Offensive
Tier: Standard
Stat: Strength
Description: The user performs a high-powered kick with their leg, activating a rocket piston inside in order to drive their leg right into their enemy dealing the damage in a powerful blow.
Technique Name: Sun Spit
Type: Offensive
Tier: Standard
Stat: Ki
Description: The user aims their weapon, loading it filled with ki causing it to burn, letting out the blazing bullet that travels forward up to 100m in a single shot. The bullet starts out small but over the course of travel, it begins to expand until it is 8m in diameter.
Technique Name: Stallion Charge
Type: Defensive
Tier: Standard
Stat: Agility
Description: Activating the rockets within their legs the user dashes in a direction up to 50m away, they use this fast movement in order to avoid incoming damage, using their agility to determine how well they dodge the attack.
Technique Name: Blazing Saddles
Type: Effect
Tier: Standard
Stat: Ki
Description: The user focuses their ki, applying a burning aura to their attack or that of an ally, this causes the next attack used to apply damage based on the user's ki stat. This aura only lasts a post and must be used as soon as possible.
Technique Name: Helios Hell Barrage
Type: Offensive
Tier: Deluxe
Stat: Ki
Description: A powerful ki blast, in which the user fires a ki ball up to 50m dealing half the damage of the technique. This, however, is not the real ability, if it reaches the 50m distance the user shoots it with a charged ki blast causing it to turn into a hail of bullets 10m wide and 100m long which does the full damage to those caught inside.
Technique Name: Over-Heating
Type: Effect
Tier: Deluxe
Stat: Ki
Description: The user activates a core in their body, increasing the damage of their attack output, converting the ki spent for this attack to be added to their ki stats temporarily for their next posting increasing their damage output temporarily. From the stress of this ability half of the damage is done to the user as well.
Type: Offensive
Tier: Standard
Stat: Strength
Description: The user performs a high-powered kick with their leg, activating a rocket piston inside in order to drive their leg right into their enemy dealing the damage in a powerful blow.
Technique Name: Sun Spit
Type: Offensive
Tier: Standard
Stat: Ki
Description: The user aims their weapon, loading it filled with ki causing it to burn, letting out the blazing bullet that travels forward up to 100m in a single shot. The bullet starts out small but over the course of travel, it begins to expand until it is 8m in diameter.
Technique Name: Stallion Charge
Type: Defensive
Tier: Standard
Stat: Agility
Description: Activating the rockets within their legs the user dashes in a direction up to 50m away, they use this fast movement in order to avoid incoming damage, using their agility to determine how well they dodge the attack.
Technique Name: Blazing Saddles
Type: Effect
Tier: Standard
Stat: Ki
Description: The user focuses their ki, applying a burning aura to their attack or that of an ally, this causes the next attack used to apply damage based on the user's ki stat. This aura only lasts a post and must be used as soon as possible.
Technique Name: Helios Hell Barrage
Type: Offensive
Tier: Deluxe
Stat: Ki
Description: A powerful ki blast, in which the user fires a ki ball up to 50m dealing half the damage of the technique. This, however, is not the real ability, if it reaches the 50m distance the user shoots it with a charged ki blast causing it to turn into a hail of bullets 10m wide and 100m long which does the full damage to those caught inside.
Technique Name: Over-Heating
Type: Effect
Tier: Deluxe
Stat: Ki
Description: The user activates a core in their body, increasing the damage of their attack output, converting the ki spent for this attack to be added to their ki stats temporarily for their next posting increasing their damage output temporarily. From the stress of this ability half of the damage is done to the user as well.
Traits:
Trait Name: Infinite Ki
Type: Racial | Mechanic
Tier: Deluxe
Effect: If the user desires, they may restore their Ki Pot by 1 E-SP per 1 HP they give up. Androids may replenish their Ki, though, the more they replenish, the more they may overheat, doing harm to their bodies.
Trait Name: Undetectable Ki
Type: Racial | Mechanic
Tier: Standard
Effect: An Android do not have Ki signatures, meaning they cannot be detected via Ki sense, nor can their Power Level be either.
Trait Name: Custom Upgrade-Helios Core
Type: Racial | Mechanic
Tier: Deluxe
Effect: This android has a special fission core inside it's chest attaching itself to it's weapons. This allows for 1 ESP they may apply a burn to their basic attacks or moves causing them to deal half their damage rounded down over the course of two posts.
Type: Racial | Mechanic
Tier: Deluxe
Effect: If the user desires, they may restore their Ki Pot by 1 E-SP per 1 HP they give up. Androids may replenish their Ki, though, the more they replenish, the more they may overheat, doing harm to their bodies.
Trait Name: Undetectable Ki
Type: Racial | Mechanic
Tier: Standard
Effect: An Android do not have Ki signatures, meaning they cannot be detected via Ki sense, nor can their Power Level be either.
Trait Name: Custom Upgrade-Helios Core
Type: Racial | Mechanic
Tier: Deluxe
Effect: This android has a special fission core inside it's chest attaching itself to it's weapons. This allows for 1 ESP they may apply a burn to their basic attacks or moves causing them to deal half their damage rounded down over the course of two posts.
Trait Name: Ionic Engine
Type: Standard
Tier: Stat
Effect: The user has a special engine within their body boosting the power of their ki output increasing their ki stat by 5 doubling for every tier of the user.
Type: Standard
Tier: Stat
Effect: The user has a special engine within their body boosting the power of their ki output increasing their ki stat by 5 doubling for every tier of the user.
Trait Name: Gatling Arm
Type: Mechanical
Tier: Standard
Effect: The user has a special mechanical arm, their left arm is a Gatling gun that is capable of acting as a standard technique firing sprays of bullets up to 50m and dealing damage based on the ki stat. Because of this trait this move is an exception to the rule allowing this to be used twice within the same post.
Type: Mechanical
Tier: Standard
Effect: The user has a special mechanical arm, their left arm is a Gatling gun that is capable of acting as a standard technique firing sprays of bullets up to 50m and dealing damage based on the ki stat. Because of this trait this move is an exception to the rule allowing this to be used twice within the same post.
Style:
Style Name: Trick Shooting: Sun Sniping
Trait Attached:
Stat Allocation: + 15 Ki | + 5 Strength
Description: Through practice and determination the user has developed the skill to use firearms with such proficiency and accuracy that they have developed the skill to hit with precision and to ensure that even when they miss that their bullet still has a chance of finding a target.
Trait Attached:
Trait Name: Burning Ricochet
Type: Mechanical
Tier: Deluxe
Effect: When the user misses a basic attack or ability using their guns the attack richness returns back to hit the target, if they do not dodge the returning shot it does half the damage to the target at no additional ESP cost.
Type: Mechanical
Tier: Deluxe
Effect: When the user misses a basic attack or ability using their guns the attack richness returns back to hit the target, if they do not dodge the returning shot it does half the damage to the target at no additional ESP cost.
Stat Allocation: + 15 Ki | + 5 Strength
Description: Through practice and determination the user has developed the skill to use firearms with such proficiency and accuracy that they have developed the skill to hit with precision and to ensure that even when they miss that their bullet still has a chance of finding a target.
Moves Learned From Reid: ST1: Sun Spit ST2: Blazing Saddles DT: Helios Hell Barrage Style: Trick Shooting: Sun Sniping
Training Reqs: In order to take on Reid as a master you must complete a D-tier quest around taking down a rival gang in the West.
Techniques take 2 weeks to learn style can be used in training threads and socials but requires 3 weeks of threading to acquire style. One training thread a month is required to keep this master.
Stat Gain: Ki
Name: Snow Whispers
Age: 99
Race: Hybrid ( 50% Human | 25% Beastman | 25% Demon )
Tier: C-tier
PL: 88,000
Summary: Born in the east of the world snow was born to a human mother and a demonic beast-man of a father. From a young age, his mother taught him how to use a blade. She had taught him this in order to protect others, but he never had such a desire. For him he believed only in protecting himself and his mother. He did, and he did well until she died while he was still young. For years he traveled, eventually taking work as a mercenary until one day he was assigned to kill a target in the north. A child, with no mother or father. A young girl that he would adopt as his ward, and in time he trained her until they were strong enough to rule the north. He did not desire to rule at first, but his strength was revered. He acts as a protector but he only cares to teach those who are strong in determination. He will kill without hesitation, only wishing to enjoy his life, to keep peace in the north even if it is uneasy.
Snow is of a medium build and height, standing at 168cm tall with long white hair down his back and touching his hips. Straight and heavy he keeps it up mostly with a blue ribbon. His face appears like that of a young man in his 20s despite his age, with sharp features and stormy grey eyes, sharp razor-like eyebrows. His skin is pale covered in an ombre kimono fading from soft purples to white like a mountain top. At his side, he carries a katana with a sheathe matching his kimono. When operating doing official business he tends to wear a solid black suit.
Stats: HP- 90
Stamina Pot- 12
Ki Pot- 8
Agility- 30
Strength- 30
Ki- 28
Techniques:
Technique Name: Haunting Slash
Type: Offensive
Tier: Standard
Stat: Strength
Description: The user fills their blade with ki, extending its distance by 10m slashing in a horizontal strike with their sword in a quickdraw attack. The blade glows with the ki of the user.
Technique Name: Spectral Puddle
Type: Effect
Tier: Standard
Stat: Ki
Description: The user slashes create a rip through the air made of ki, this rip 3m tall and 1m wide and has health based on the ki stat. This tear can be used alongside another ability to allow them to cast the same ability through it, either by creating a clone or mimicking the attack. This ability stays active for two posts.
Technique Name: Rain of Daggers
Type: Offensive
Tier: Standard
Stat: Ki
Description: The user fires a slash of Ki up to 80m away, it bursts into a 10m diameter causing blades of ki to fall down in the diameter not stopping until they hit the ground or something else. Those caught inside including the user are damaged by the attack.
Technique Name: Ghost Lillies
Type: Defensive
Tier: Standard
Stat: Agility
Description: Using their agility to avoid incoming damage the user moves at a rapid pace, using their ki to create ghostly afterimages that distract the enemy from their true target.
Technique Name: Hail of Blades
Type: Offensive
Tier: Deluxe
Stat: Strength
Description: The user flies forward up to 50m, striking the target with their blade, filled with ki to leave a deep-seated cut. The cut on the individual glows causing it to pulse inward dealing continuous damage. The damage is split over 4 posts, set by the user when the ability is used but the first strike must always do the most damage.
Technique Name: Phantom Execution
Type: Offensive
Tier: Deluxe
Stat: Strength
Description: Performing a powerful strike, aiming at a user up to 100m away they slice creating a vacuum pulling the target towards them. The user then performs a powerful returning strike, filling their attack with so much force to try and cleave through their foe.
Technique Name: Sea of Wraiths
Type: Effect
Tier: Deluxe
Stat: Ki
Description: Using their ki the user slices, creating a giant rift 30m in width and 4m in height this sounds out a spectral horde that is capable of replicating two of the user moves but on a much larger skill, increasing the distance and dimensions by double. This lasts for a single post.
Traits:
Trait Name: Martial Arts
Type: Racial | Stat Booster
Tier: Deluxe
Effect: If the user has a Style, they will receive double the Stats from the bonus of their Style which they may allocate anywhere they desire.
Trait Name: Instincts
Type: Racial | Mechanical
Tier: Standard
Effect: No matter whether or not the user can sense Ki, or whether or not their target has Ki to sense, the user can tell roughly what PL said target may be. It is an innate skill of Beastmen, so as they may avoid conflict with those they may not be a match for.
Trait Name: Interdimensional Rift
Type: Racial | Mechanical
Tier: Standard
Effect: If the user desires, they may open a portal to the Demon Realm to travel from and to the living world and their homeland. Per tier of the user, the user may bring an extra willing character with them to the Demon Realm. It may only be used out of combat.
Trait Name: Master of the Blade
Type: Mechanical
Tier: Standrd
Effect: Through precision blade work when the user does over a quarter of a target's health to their limb they are able to remove it as long as it is nonvital, such as arms, legs, and tails.
Trait Name: Blinding Agility
Type: Mechanical
Tier: Standard
Effect: In an effort to outpace his foe, the user may win over his foe during an Agility Check, granted, the user must roll over a 6 for the d20 roll.
Type: Racial | Stat Booster
Tier: Deluxe
Effect: If the user has a Style, they will receive double the Stats from the bonus of their Style which they may allocate anywhere they desire.
Trait Name: Instincts
Type: Racial | Mechanical
Tier: Standard
Effect: No matter whether or not the user can sense Ki, or whether or not their target has Ki to sense, the user can tell roughly what PL said target may be. It is an innate skill of Beastmen, so as they may avoid conflict with those they may not be a match for.
Trait Name: Interdimensional Rift
Type: Racial | Mechanical
Tier: Standard
Effect: If the user desires, they may open a portal to the Demon Realm to travel from and to the living world and their homeland. Per tier of the user, the user may bring an extra willing character with them to the Demon Realm. It may only be used out of combat.
Trait Name: Master of the Blade
Type: Mechanical
Tier: Standrd
Effect: Through precision blade work when the user does over a quarter of a target's health to their limb they are able to remove it as long as it is nonvital, such as arms, legs, and tails.
Trait Name: Blinding Agility
Type: Mechanical
Tier: Standard
Effect: In an effort to outpace his foe, the user may win over his foe during an Agility Check, granted, the user must roll over a 6 for the d20 roll.
Style:
Style Name: Obake Ha
Trait Attached:
Trait Name: Spirit Tear
Type: Mechanical
Tier: Deluxe
Effect: The user's basic attacks and abilities create a tear 1m long and .5m wide, these tears made of ki are capable of being focal points for the user to use their abilities. This either happens by mimicking the attack or creating a clone to use the attack. These tears have health equal to that of the user's ki stat.
Type: Mechanical
Tier: Deluxe
Effect: The user's basic attacks and abilities create a tear 1m long and .5m wide, these tears made of ki are capable of being focal points for the user to use their abilities. This either happens by mimicking the attack or creating a clone to use the attack. These tears have health equal to that of the user's ki stat.
Stat Allocation: 20+ Strength | 10+ Ki | 10+ Agility
Description: A quickdraw sword style that is about developing the skills to be too quick to overwhelm your opponents. Utilizing ki and strength to form slashes so powerful they seem to slice through the air, creating ghostly images that pursue their foes to overpower quickly with precise strikes. Attacking from any and all angles.
Moves Learned From Snow: ST1: Haunting Slash ST2: Spectral Puddle DT: Phantom Execution Style: Obake Ha
Training Reqs: You must complete a Standard Arc in the north, making yourself known to be seen, will train anyone as long as they don't try to dominate the north. Standard techniques take 2 weeks to learn, his style takes 4 weeks and you must train atleast twice a month to keep this master.
Stat Gain: Agility
Name: Mochi
Age: 65
Race: Beastman (Polar bear)
Tier: C-tier
PL: 50,000
Summary: Mochi is a retired martial artist, known for his noble spirit and ferocious fighting style. After growing too old and tired to keep up with the young contenders, he retreated to a small village far North. Now, he runs a martial arts school, teaching his signature style to any good souls willing to learn. The Bear School’s core tenet is “One good deed, one good fight and one good fish every day.” Thus he gives all prospective students three tasks to complete. They must face one of his students in a fight, help one of his villager friends and catch one delectable fish bare-handed.
Towering at 220 cm (7'2") and weighing over 610 kg (1344 lbs.), Mochi is built like a mighty mountain of muscle and fur. His natural coat is white like snow and thick like a carpet. Bushy brows and a thick beard give the impression of age and wisdom. Though rarely seen, his tiny, black eyes are too cute for the fierce glares he attempts. Regardless of the occasion, he wears the white gi of his dojo, complete with a black belt and the kanji 熊 (Kuma) on his back.
Stats:
HP: 120
Strength: 40
Ki: 0
Agility: 10
Stamina: 20
Ki Pot: 0
Traits:
Trait Name: Wild Beast
Type: Racial | Stat Booster
Tier: Deluxe
Effect: If the user reaches a quarter of their HP or less, they may activate this, to buff a Stat that best corresponds with the animal they are based on, to the next Tier, for 4 posts. It will drain 4 E-SP at the end of the duration.
Trait Name: Custom Beast: Thick Hide
Type: Racial | Mechanical
Tier: Standard
Effect: Innately and passively, the user has 30 extra HP added to their max HP. Polar bears also do not become cold as easily as others.
Trait Name: Instincts
Type: Racial | Mechanical
Tier: Standard
Effect: No matter whether or not the user can sense Ki, or whether or not their target has Ki to sense, the user can tell roughly what PL said target may be. It is an innate skill of Beastmen, so as they may avoid conflict with those they may not be a match for.
Type: Racial | Stat Booster
Tier: Deluxe
Effect: If the user reaches a quarter of their HP or less, they may activate this, to buff a Stat that best corresponds with the animal they are based on, to the next Tier, for 4 posts. It will drain 4 E-SP at the end of the duration.
Trait Name: Custom Beast: Thick Hide
Type: Racial | Mechanical
Tier: Standard
Effect: Innately and passively, the user has 30 extra HP added to their max HP. Polar bears also do not become cold as easily as others.
Trait Name: Instincts
Type: Racial | Mechanical
Tier: Standard
Effect: No matter whether or not the user can sense Ki, or whether or not their target has Ki to sense, the user can tell roughly what PL said target may be. It is an innate skill of Beastmen, so as they may avoid conflict with those they may not be a match for.
Style:
Style Name: Kuma Karate
Trait Attached: Overwhelm
Trait Name: Overwhelm
Type: Mechanical
Tier: Deluxe
Effect: Attacking moves are performed with overwhelming power and speed. The effects of opposing defensive techniques are cut in half.
Stat Allocation: +20 STR
Description: Kuma Karate is a martial arts style that combines strict discipline with overwhelming strength. It resembles classic karate infused with animalistic fury. Straightforward and fair, every attack is delivered head-on at full power. Weapons, mystical powers and any other sorts of trickery have no place in the style. A warrior fights with their fists and honor.
Trait Attached: Overwhelm
Trait Name: Overwhelm
Type: Mechanical
Tier: Deluxe
Effect: Attacking moves are performed with overwhelming power and speed. The effects of opposing defensive techniques are cut in half.
Stat Allocation: +20 STR
Description: Kuma Karate is a martial arts style that combines strict discipline with overwhelming strength. It resembles classic karate infused with animalistic fury. Straightforward and fair, every attack is delivered head-on at full power. Weapons, mystical powers and any other sorts of trickery have no place in the style. A warrior fights with their fists and honor.
Techniques:
Technique Name: Kuma Tsuki
Type: Offensive
Tier: Standard
Stat: Strength
Description: The user delivers a single, massive thrust with either a closed fist or an open palm. It causes the air to ripple on impact. If the opponent’s Strength is lower than the user’s Strength, they get launched back from the sheer force of the attack.
Technique Name: Kuma Uke
Type: Defensive
Tier: Standard
Stat: Strength
Description: The user crosses their arms and tanks a single attack head-on, before retaliating with a violent, two-handed swing. Blocks on ST completely, then deals half of the damage back to the attacker. Does not work against Ki-based attacks.
Technique Name: Kuma Daiko
Type: Offensive
Tier: Deluxe
Stat: Strength
Description: The user rushes a foe with a series of heavy overhead strikes, beating the foe like a drum. Each strike is delivered with dizzying force. Getting hit leaves the foe’s head spinning and ears ringing.
Type: Offensive
Tier: Standard
Stat: Strength
Description: The user delivers a single, massive thrust with either a closed fist or an open palm. It causes the air to ripple on impact. If the opponent’s Strength is lower than the user’s Strength, they get launched back from the sheer force of the attack.
Technique Name: Kuma Uke
Type: Defensive
Tier: Standard
Stat: Strength
Description: The user crosses their arms and tanks a single attack head-on, before retaliating with a violent, two-handed swing. Blocks on ST completely, then deals half of the damage back to the attacker. Does not work against Ki-based attacks.
Technique Name: Kuma Daiko
Type: Offensive
Tier: Deluxe
Stat: Strength
Description: The user rushes a foe with a series of heavy overhead strikes, beating the foe like a drum. Each strike is delivered with dizzying force. Getting hit leaves the foe’s head spinning and ears ringing.
Name: Sha
Age: 118
Race: Majin
Tier: C-tier
PL: 54,000
Summary: Sha is a mellow Majin and a self-proclaimed “messenger of good vibes, my dude”. In the Tropical South, she is well-known among surfers and spiritual travelers alike. Despite her relaxed attitude and odd way of talking, her age gives her unusually deep insight. ...Sometimes. As the oldest living practitioner of Karmic Jujutsu, a fighting style passed down by the Southern Monks, she will happily teach anyone with “totally chill vibes”. The core tenets of Karmic Jujutsu are inner peace, respecting life and going with the flow. Thus any prospective students must face their inner self in a mediation session, promise to never kill and learn to surf.
Standing at 159 cm (5'3") and weighing just about 55 kg (121 lbs.), Sha is a short girl with a lean build. Her rubbery body is a gentle light blue, like the bright sky. Tentacles mimic long hair cascading down her back in waves. Her soft features seem eternally young and her eyes are usually closed, giving the impression of unflappable serenity. Usually she dresses for the beach, preferring shorts and colorful aloha shirts. While training, she dons the traditional brown robes of the monks who taught her.
Stats:
HP: 90
Strength: 11
Ki: 11
Agility: 31
Stamina: 10
Ki Pot: 10
Traits:
Trait Name: Absorption
Type: Racial | Mechanical
Tier: Deluxe
Effect: Once every three months, the user can absorb a target which was defeated, or knocked unconscious. If the user succeeds, they may steal one Trait from the absorbed target (Must be PC or DMed NPC).
Trait Name: Demonic Magic
Type: Racial | Mechanical
Tier: Standard
Effect: If the user has this Trait, they are eligible to learn 'Demonic Magic' Techniques from NPC Masters like Mind Control or Transfiguration Beam.
Trait Name: Gum Physiology
Type: Racial | Mechanical
Tier: Standard
Effect: In part of being a Majin, the user has a very elastic body which can behave rubbery, gummy, and even be quite malleable. Majin can register techniques where they can stretch and grow parts of their body, or even techniques to regenerate/heal themselves (once per thread).
Type: Racial | Mechanical
Tier: Deluxe
Effect: Once every three months, the user can absorb a target which was defeated, or knocked unconscious. If the user succeeds, they may steal one Trait from the absorbed target (Must be PC or DMed NPC).
Trait Name: Demonic Magic
Type: Racial | Mechanical
Tier: Standard
Effect: If the user has this Trait, they are eligible to learn 'Demonic Magic' Techniques from NPC Masters like Mind Control or Transfiguration Beam.
Trait Name: Gum Physiology
Type: Racial | Mechanical
Tier: Standard
Effect: In part of being a Majin, the user has a very elastic body which can behave rubbery, gummy, and even be quite malleable. Majin can register techniques where they can stretch and grow parts of their body, or even techniques to regenerate/heal themselves (once per thread).
Style:
Style Name: Karmic Jujutsu
Trait Attached: Power Reversal
Trait Name: Power Reversal
Type: Mechanical
Tier: Deluxe
Effect: Turns the opponent's power against them. When this style is active, the user’s moves use the opponent’s Strength or Ki stat for calculating damage and effects.
Stat Allocation: +20 AGI
Description: Karmic Jujutsu is a style of self-defense that turns the opponent’s own power against them. It takes many influences from the traditional jujutsu, emphasizing soft, reserved and flexible movements. The practitioners never attack first. Rather, they gently guide incoming attacks elsewhere, even back at the attacker. Agility and patience are the most important cornerstones of the style.
Trait Attached: Power Reversal
Trait Name: Power Reversal
Type: Mechanical
Tier: Deluxe
Effect: Turns the opponent's power against them. When this style is active, the user’s moves use the opponent’s Strength or Ki stat for calculating damage and effects.
Stat Allocation: +20 AGI
Description: Karmic Jujutsu is a style of self-defense that turns the opponent’s own power against them. It takes many influences from the traditional jujutsu, emphasizing soft, reserved and flexible movements. The practitioners never attack first. Rather, they gently guide incoming attacks elsewhere, even back at the attacker. Agility and patience are the most important cornerstones of the style.
Techniques:
Technique Name: Karmic Return
Type: Defensive
Tier: Standard
Stat: Agility
Description: The user dodges an incoming physical attack with minimal movement. Then, taking advantage of the momentum, the user grabs the opponent and throws them to the ground. Avoids one Strength-based ST and deals half of the opponent’s Strength in damage. Can only be used if the opponent has attacked on the same turn.
Technique Name: Karmic Reflection
Type: Defensive
Tier: Standard
Stat: Ki
Description: The user catches an incoming energy attack with their own Ki. Gently guiding the course of the energy, they return it to the attacker. Avoids one Ki-based ST and deals half of the opponent’s Ki in damage. Can only be used if the opponent has attacked on the same turn.
Technique Name: Karmic Retribution
Type: Offensive
Tier: Deluxe
Stat: Ki
Description: The user places their palm on the opponent and releases a mysterious Ki pulse, which is fueled by the user’s pain. It inflicts identical injuries on the foe, but can never kill. Deals damage equal to the user’s missing HP. Cannot reduce the opponent below 10% HP.
Type: Defensive
Tier: Standard
Stat: Agility
Description: The user dodges an incoming physical attack with minimal movement. Then, taking advantage of the momentum, the user grabs the opponent and throws them to the ground. Avoids one Strength-based ST and deals half of the opponent’s Strength in damage. Can only be used if the opponent has attacked on the same turn.
Technique Name: Karmic Reflection
Type: Defensive
Tier: Standard
Stat: Ki
Description: The user catches an incoming energy attack with their own Ki. Gently guiding the course of the energy, they return it to the attacker. Avoids one Ki-based ST and deals half of the opponent’s Ki in damage. Can only be used if the opponent has attacked on the same turn.
Technique Name: Karmic Retribution
Type: Offensive
Tier: Deluxe
Stat: Ki
Description: The user places their palm on the opponent and releases a mysterious Ki pulse, which is fueled by the user’s pain. It inflicts identical injuries on the foe, but can never kill. Deals damage equal to the user’s missing HP. Cannot reduce the opponent below 10% HP.